MEDIEVAL CARRIAGE (2025)
GAME READY ASSET | PERSONAL PROJECT
This medieval carriage was built as a game-ready asset modeled in Maya and textured with a trimsheet workflow. The trimsheet was created from scratch by sculpting the details in ZBrush and baking them in Substance Painter. For variation, a second UV channel was set up with an RGB mask. In Unreal Engine 5, this works together with Custom Primitive Data to generate different looks for multiple carriages in the same scene without adding any extra draw calls.
- 21K triangles
- Texel density: 10.24 px/m (with 4096×4096 texture)
- Rendered in UE5
- Endless variations with RGB mask and Custom Primitive Data
This workflow keeps performance light while adding flexibility, making it great for larger environments where repeated assets need to feel unique.
Software Used: Autodesk Maya, ZBrush, Substance 3D Painter, Unreal Engine 5